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Rules

WCAA Basketball Rules and Regulations

 

Table of Contents

 

1 - Rules Summary - Co-Ed Divisions
3 - Game Format 
    3.1 - Game Length 
    3.2 - Overtime Rules - Regular Season and All-Stars 
    3.3 - Overtime Rules - Playoff Games
    3.4 - Timeouts 
    3.5 - Number of Players to Start the Game
4 - Game Rules 
    4.1 - Substitutions and Playing Time 
    4.2 - Three Second Lane Violation 
    4.3 - Travelling and Double Dribbling 
        4.3.1 – D1 Co-ed Division 
        4.3.2 - All Other Divisions 
    4.4 - Fouls 
    4.5 - Technical Fouls 
    4.6 - Ejections and Suspensions 
    4.7 - Bonus and Double-Bonus 
    4.8 - Free-Throw Line 
    4.9 - Defensive Rules 
        4.9.1 - Zone Defense 
        4.9.2 - Double-Teaming 
        4.9.3 - Pressing and Backcourt Defense 
5 – D1 Co-ed Specific Rules 
     5.1 - Wrist Band Rule 
6 - Other Miscellaneous Rules 

7 - Behavioral
8 - Rain-outs and Cancellations

 


1 - Rules Summary

 

D1

D2

Sophomore

Junior

Seniors

Game Length (4) 8 Minute Quarters (4) 10 Minute Quarters (4) 10 Minute Quarters (4) 10 Minute Quarters (4) 10 Minute Quarters

Three Second Violation

Not Enforced

Not Enforced
(Warning Only)

 Enforced

Enforced

Enforced

Traveling

Selective enforcement after Warning

Enforcement

Strict Enforcement

Strict Enforcement

Strict Enforcement

Double-Dribbling

Strict Enforcement

Strict Enforcement

Strict Enforcement

Strict Enforcement

Strict Enforcement

Bonus

Not Enforced

Not Enforced

Enforced

Enforced

Enforced

Free Throw Line

12 ft

12 ft

15 ft

15 ft

15 ft

Zone Defense

Man with Wrist Bands
Inside 3pt Line Only

Not Permitted

Permitted

Permitted

Permitted

Backcourt Defense

Not Permitted

Only Permitted Last 2 Minutes

Only Permitted Last 2 Minutes

Permitted

Permitted

Picks and Screens

Not Permitted

Permitted

Permitted

Permitted

Permitted

Double-Teaming

Not Permitted

Not Permitted

Permitted

Permitted

Permitted

Ball Size

27.5 in

28.5 in

28.5 in

29.5 in

29.5 in

Goal Height

8 ft

9 ft

10 ft

10 ft

10 ft

 

3 - Game Format

 

3.1 - Game Length

  • Games consist of (4) ten minute quarters. Eight minute quarters for D1 division. Games will have a running clock except for the last two minutes of the 4th quarter. Games entering the final 2 minutes with a 20pt or higher margin will maintain a running clock. A one minute break will be given between periods.

 

3.2 - Overtime Rules - Regular Season and All-Stars

  • If a game goes into overtime, the teams will play a two-minute overtime period.
  • If there is no winner after the first overtime, a second two-minute overtime period will be played in a "sudden death" format. The first team to score a basket in the second overtime period will win the game.
  • If no winner is decided after two overtimes, the game will end and be declared a tie.
  • Each overtime period will begin with a tip-off.
  • Each team will be awarded one 30 second timeout for each overtime period.
  • The clock will stop for dead balls in all overtime periods.

 

3.3 - Overtime Rules - Playoff Games

  • Tip-offs, clock and timeout rules are the same as the regular season overtime rules.
  • If there is no winner after the first overtime period, consecutive overtime periods will be played until there is a winner. No sudden death format will be used for playoff games.

 

3.4 - Timeouts

  • Coaches will have 3 total timeouts which can be used though out the game.

 

3.5 - Number of Players to Start a Game

  • If a team only has 4 players at the start of the game both teams will play a 4 versus 4 game. Fewer than 4 players at the start of the game will result in a disqualification by the undermanned team. At this point the teams will be mixed up and a game will be played "just for fun". The score of the disqualification game will be entered as the median score differential for the division. See 4.4 for foul out rules

 

4 - Game Rules

  • Standard FHSAA Basketball Rules will be observed unless otherwise noted in this section.

 

4.1 - Substitutions and Playing Time

  • Coaches may substitute a player at any time, but the player must check in at the scorer’s table and the official must admit them to the game.
  • While playing time is the discretion of the coach, during the regular season and All-Stars coaches are asked to play all willing and able players a minimum of half the game. 
  • For playoff and championship games, all players should be given the opportunity to play at least a quarter of the game.

 

4.2 - Three Second Lane Violation

  • This rule is in effect for Sophomore divisions and higher.

 

4.3 - Travelling and Double Dribbling

 

4.3.1 - D1 Division

  • Any child that is not attempting to dribble the ball while moving will be immediately called for a travel violation. As long as a child is attempting to dribble the ball, travelling will be called at the discretion of the official. The official should consider the skill level of the player, prior verbal warnings, and proximity to the basket when enforcing this rule for beginning players.
  • Travelling will be more strictly enforced for playoff games.
  • Double-dribbles will be strictly enforced at all times.

 

4.3.2 - All Other Divisions

  • Travelling and double-dribbling should be called immediately and strictly for all divisions above D1.

 

4.4 - Fouls

  • Players will be disqualified on the fifth foul of the game. If a team can only field 4 capable players; 1 player may return. Each time the returning player fouls thereafter it will be treated like a technical foul awarding 2 shots and the ball for the opponent. 

 

4.4.2 - Mutiple Players Fouled Out

  • If multiple players are available to return, it's the opposing coach who chooses the returning player.

 

4.5 - Technical Fouls

  • A player or coach will be disqualified from the game on their second technical or technical foul following an official warning.
  • If a player or coach gets three technical fouls in a season, he or she will be suspended until a review is conducted by the WCAA Basketball Committee.
  • Officials will be allowed to assess a technical foul to a team due to a disruptive parent or spectator. If a parent or spectator is responsible for a second technical foul, they will be asked to leave the game venue.

 

4.6 - Ejections and Suspensions

  • Players, coaches and spectators that are ejected are automatically suspended from further league activities until a review is conducted by the WCAA Basketball Committee. The committee reserves the right to bar any player, coach or spectator from future participation in league play or events as a result of ejection from a game.

 

4.7 - Bonus and Double-Bonus

  • Enforcement of these rules is in effect for Sophomore divisions and higher.

 

4.8 - Free-Throw Line

  • D1 and D2 divisions will shoot free throws from 12 feet. All other age divisions will shoot free throws from 15 feet (standard rule.)

 

4.9 - Defensive Rules

 

4.9.1 - Zone Defense

  • Not allowed in D1 and D2 divisions. Permitted in all other divisions.

 

4.9.2 - Double-Teaming

  • Not allowed in D1 and D2 divisions. Permitted in all other divisions. A "double team violation" in D1/D2 is only considered when a player is engaged with a defensive player and a second defender engages the same offensive player simultaneously. Activities around the basket or help defense driving to or around the basket is not considered a "double team". These situations will be the discretion of the referee.

 

4.9.3 - Pressing and Backcourt Defense

  • Not allowed in D1 divisions. D2 and Sophomore divisions are only allowed to play backcourt defense in the final 2 minutes of the game. Permitted in JR and SR divisions.
  • No pressing will be allowed by any team that has a 20 point or greater lead in the second half of the game.

 

5 - D1 Co-ed Specific Rules

 

5.1 - Wrist Band Rule

  • A matching set of wrist bands will be provided to both teams and will be used to enforce man-to-man match-ups during the game.
  • A player may guard an opposing player with a matching wrist band color only.
  • If a player attempts to guard an opposing player with a non-matching color, the official will issue a verbal warning and award the ball to the team in possession of the ball at the time of the violation.
  • This rule will not be enforced on defenders attempting to stop a fast break.
  • Players should be matched up according to their skill level. Coaches from both teams should agree on the match-ups. If there is a dispute, the game official will have the authority to designate match-ups.

 

6 - Other Miscellaneous D1 Rules

  • Coaches are permitted on the court during the game to coach the players. Coaches aren't allowed inside the 3 point line during play.
  • Picks and screens are not allowed.
  • Defense can only be played inside the 3 pt. line only. Any holding or dribbling the ball outside the 3 point line for longer than 10 seconds by an offensive team, perceived by the referee as intentional, will result in a technical foul and loss of possession.


7 - Behavioral 

Any actions or outburst, viewed or perceived to be anything less than good sportsmanship will result in an “Official Warning”. This warning will be announced, documented on the score sheet, and any infringement by the same individual thereafter will result in a technical foul. A combination of an Official Warning and a technical foul received in a single game, by a single participant will result in an ejection in accordance with the code of conduct agreed upon during registration. Official Warnings will not result in Free Throws or loss of possession. This applies to players, coaches, and spectators alike. Traditional Technical fouls are still in effect and handled as they always have been.
Infractions will include but not be limited to:
-Complaining or demonstrative actions by players, coaches, or spectators in opposition to the referees or calls, capable of being seen or heard from the perspective of the parents and/or players.
-Loud negative vocal outbursts by coaches regarding the referees, opposition or your own team capable of being heard from the perspective of the parents.
-Loud celebratory outbursts by players including, but not limited to; any vocal exclamation designed to draw attention to one self, or demoralize the opponent.
-Physical reactions including, but not limited to; ball slamming, chest pounding, flexing, mean mugging, or any other action perceived to upstage an opponent.
-Any action viewable (or hearable) from the perspective of the parents deemed unbecoming of youth sports.

 

8 - Rainouts and Cancellations

-Games cancelled or concluded early due to weather events, or any situation the referee(s) and/or committee deem unsafe for gameplay, will end as an officially completed game with the current score at the time of stoppage reflected in the books. 
For game stoppages occurring before halftime (or any game or select games deemed by the committee to have "substantial seasonal value") an attempt will be made to either replay or resume the game at a later date. These “make up” games are contingent on the resources available and are not guaranteed.